For all its “fully AI-driven” characters, the familiar party camaraderie you get from other mainline games remains intact in “Final Fantasy 16”. According to “Final Fantasy 16″ producer Naoki Yoshida, spreading out battle controls among multiple party members could end up hindering the
For all its “fully AI-driven” characters, the familiar party camaraderie you get from other mainline games remains intact in “Final Fantasy 16”. According to “Final Fantasy 16″ producer Naoki Yoshida, spreading out battle controls among multiple party members could end up hindering the
Six years have gone since the last mainline installment in the decidedly not-so-final Final Fantasy series, making this one of the longest gaps between games in the series 35-year history—though it appears that the wait was well worth it. We only have