When Aloy revisits sidequest NPCs later in the game, they have new lines of speech, according to a “Horizon Forbidden West” fan.
A fan of Guerrilla Games’ vast open-world sci-fi epic “Horizon Forbidden West” has noticed various subtleties, like how NPCs have changing language depending on where the player is in the plot. Horizon Zero Dawn 2 follows on the footsteps of its predecessor, Horizon Zero Dawn, which set players in a world wrecked by a cataclysmic catastrophe and populated by fighting tribes, with beastlike robots roaming the plains of the “Horizon Forbidden West”. “Horizon Forbidden West“ expands on the previous game’s scope by expanding over what was formerly known as the United States and adds a slew of new Machines, including flying Sunwings that Aloy may pilot.
Since its February release, gamers have discovered a plethora of fascinating twists and mysteries in “Horizon Forbidden West”, as befitting an open-world game of its scale and breadth. The environment is filled with audio records and secret data files detailing the Old World’s vast background, as well as the evil scientific experiments that brought it to an end. In “Horizon Forbidden West”, Aloy can perform dozens of sidequests, each of which features NPCs with their own backstories and goals.
Cirescythe, a Reddit user, recently posted to r/horizon to applaud developer Guerrilla Games for “Horizon Forbidden West”‘s refinement and detail, pointing out how NPC conversation may alter. “Horizon Forbidden West”‘s numerous artistic flourishes, the complex mythology behind the game’s post-apocalyptic environment, and even a few additional hidden features that some players might not have picked up on at first, are all mentioned in a lengthy text piece. NPCs frequently have additional interactions when Aloy encounters them later in the plot, including sequences in which they explain what happens to them once she completes the sidequest associated with them.
“Horizon Forbidden West” was met with overwhelmingly positive reviews when it first launched, thanks in no small part to how it builds upon the already promising framework of Horizon Zero Dawn. While it ultimately fell short of the sales figures generated by the later-released Elden Ring, it was met with overwhelmingly positive reviews when it first launched, thanks in no small part to how it builds upon the already promising framework of Horizon Zero Dawn. Even John Carpenter, the renowned horror director and famous gamer, appreciated “Horizon Forbidden West” immediately after its release, praising Ashley Burch’s voice portrayal as Aloy in particular.
“Horizon Forbidden West”‘s vast sci-fi environment was lavishly fleshed out by Guerrilla Games, and players are still discovering new things long after the game’s release. The fact that NPCs have fresh speech when Aloy meets up with them after completing the game’s story campaign is a tribute to the game’s extensive world-building, which gives the impression that the world is changing and growing as players progress. As she strives to restore peace to “Horizon Forbidden West”‘s turbulent post-apocalyptic terrain, this reveals how much of an influence Aloy has on everyone around her.