Today’s new “Gotham Knights” gameplay clip demonstrates the game’s stealth elements as Nightwing investigates the enigmatic Court of Owls. Batman and his protégées frequently prefer to deal with threats from the shadows rather than face them head-on. A new “Gotham Knights” revelation was promised on social media yesterday, May 9, and fans were rewarded with a wealth of new footage showcasing two of the game’s playable vigilantes in action earlier this morning.
WB Montreal appears to be extensively pulling from Rocksteady’s immensely acclaimed Batman: Arkham series in Gotham Knights, based on what has been shown so far. WB Montreal collaborated on the 2013 prequel Batman: Arkham Origins, so this is no coincidence. The Dark Knight’s ninja-like stealth abilities and devastating takedowns were heavily highlighted in these games, and Gotham Knights seek to build on the concept that made the Arkham games such a sensation with gamers and comic book fans alike. As they labor together to preserve Gotham City in the aftermath of Batman’s presumed death, the game will include four distinct “Gotham Knights” playable characters, each with their own set of skills, equipment, and favored methods of conducting missions.
Nightwing and Red Hood display several of the game’s features and gameplay elements in the latest fresh gameplay video posted to YouTube by the official “Gotham Knights” channel. Nightwing uses stealth to infiltrate a magnificent manor ruled by the Court of Owls, as shown in a gameplay part. The blue-clad hero places himself on a balcony, listens in on a pair of passing guards, then uses a devastating chokehold on one of them that would make his mentor Batman happy. As Nightwing approaches the last guard, “Gotham Knights” game director Geoff Ellenor reveals that each of the playable characters in the game has their own unique takedown moves, which are divided into two types. Ambush attacks are quicker to execute, but they produce more noise and may alert other adversaries to the player’s existence. Meanwhile, Stealth Takedowns are slower but allow the player to subdue their opponents stealthily.
The differences in Nightwing and Red Hood’s fighting styles, the Augmented Reality vision that aids the heroes in following trails and discovering clues, and “Gotham Knights'” vehicle-based traversal and Fast Travel mechanics that will allow players to reach their objectives as quickly as possible within the open world of Gotham City were all highlighted in today’s “Gotham Knights” trailer. Several of these interesting gameplay concepts have been teased in previous “Gotham Knights” previews, as well as Batgirl’s melee strikes and Robin’s new satellite-powered teleportation.
Now that fans get a better look at Nightwing and Red Hood in action, it appears that “Gotham Knights” will serve as a type of evolution to the Batman: Arkham games, building on the series’ gameplay elements in a new continuity. Stealth appears to keep the Arkham franchise’s grappling hook system and takedown assaults while also introducing new kinds that will force players to choose between a quick Ambush Strike and a quieter Stealth Takedown. When Gotham Knights launch in October on PC, PS5, and Xbox Series X/S, fans will see more of these covert attacks from Nightwing, Red Hood, Batgirl, and Robin.