Kratos and Atreus’ First Story Synopsis for “God of War: Ragnarök”

New information about the plot of “God of War: Ragnarök” and the journey Kratos and Atreus will take has surfaced thanks to an update on the PlayStation Store.

The upcoming journey of Kratos and Atreus is described in the first story synopsis for “God of War: Ragnarök“. Since “God of War: Ragnarök” ‘s official debut in a PlayStation Showcase back in September 2020, Sony Santa Monica Studio has kept updates on the game fairly quiet. At the time, the only significant information about  “Ragnarök” was that it would continue the story of 2018’s “God of War“, that Thor would have a bigger role than in that game, and that Cory Barlog would not be directing the sequel.

Beginning in the first week of July, PlayStation started sharing information about “God of War: Ragnarök“, such as a new cinematic trailer, collector’s editions, and the benefits of pre-ordering the game. The “Father and Son” trailer unveiled the box art for “Ragnarök” as well as the long-awaited sequel’s November 9 release date. A 16″ replica of Mjölnir, Thor’s hammer, is included with the Collector’s Edition and the Jöntar Edition pre-order editions of “God of War: Ragnarök“.

The PlayStation Store page for “God of War: Ragnarök” has reportedly received a minor plot update, according to The Gamer. According to the update, Kratos and Atreus must get ready for the impending apocalyptic battle because Fimbulwinter, the winter that comes before Ragnarök in Norse mythology, has already started. Players will be able to travel to all nine realms and battle demons and gods in their quest to learn how to stop Ragnarök. You can read the complete synopsis below:

“From Santa Monica Studio comes the sequel to the critically acclaimed “God of War” (2018). Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world. Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms.”

While giving away very little about the game’s actual plot, the synopsis says a lot. This deliberate action is consistent with Santa Monica Studio’s earlier rollout of story-related revelations for “God of War: Ragnarök“, which included small information drops with the updates being saved for the game’s release. The closer the game’s release date gets, though, the more frequently new updates might be released.

Santa Monica Studio’s approach to providing updates for “God of War: Ragnarök” is applaudable, even though some players may have found the lack of information frustrating. Too many trailers and announcements are made about upcoming games, so there are no surprises for players to find out when they are released. For instance, in the run-up to Kingdom Hearts 3, every world (including late-game locales like Scala ad Caelum), significant plot point, and even significant boss battles were all showcased. Games with marketing similar to “God of War: Ragnarök” remove spoilers from advertisements and give players more to find out on their own. Fans might remain happier if “God of War: Ragnarök” received a little bit more information, but in the run-up to a game’s release, less is more.