“Elden Ring” is a large game, thus it’s only natural that it has the most bosses of any From Software game to date. You can scarcely turn a corner in this open-world role-playing game without coming into a huge beast with a giant health bar, despite the world’s intimidating width and depth.
While most of “Elden Ring’s” leaders are entertaining, a few have tried even the most devoted followers’ patience. We’ve all collectively rolled our eyes at some of the decisions From Software made for these epic showdowns, from otherwise cool bouts loaded with annoying mechanics to entirely unbalanced enemies who simply suck the pleasure out of the room.
While your results may vary, we’ve produced a list of ten “Elden Ring” bosses that the community has regarded most vexing to confront. Some are required if you want to see the game’s credits, while others are completely optional, so facing them down is probably best left to completionists—or possibly masochists. The ten most vexing bosses in “Elden Ring” are listed here.
Giant of Fire
The Fire Giant isn’t one of the game’s most difficult bosses, but it is one of the most aggravating due to its immense size, which makes it difficult for melee players to predict his next move. Later in the battle, he rolls around the battlefield like a clown, forcing you to chase him down so you can deal some damage. What a strangeo.
Commander Niall is a frustrating encounter because it takes place in a small arena and he calls two additional adversaries at the start, which you must try to defeat while dodging around like a lunatic. He’s a little more manageable once they’re down, but he’s still a dangerous foe who can knock you out with one or two hits.
Lord of Blasphemy, Rykard
Rykard, Lord of Blasphemy is “Elden Ring’s” most gimmicky encounter, requiring you to do damage to the huge serpent using a special weapon. Though it’s a great experience overall, it’s marred by strange hitboxes and camera difficulties that can rapidly turn things from enjoyable to frustrating while you attempt desperately to dance around and dodge the craziness going on all around you.
Lord of Blood, Mohg
Mohg, Lord of Blood is one of “Elden Ring’s” most evocative and heart-pounding battles, but it doesn’t mean it’s not a little too polished at points. He unleashes a curse that allows him to leech your HP before his second phase, which can quickly deplete your flask usage as you try to maintain your health bar up. Was that really necessary? The fight is already a decent skill check.
Duo of Crucible Knights
Crucible Knights are one of “Elden Ring’s” most annoying mid-tier adversaries, so you know it’ll be a long process when you walk through the boss door and face two of them at once as a boss battle. Because these men are relentless and nearly hard to break apart without luck, the combat moves at a glacial pace while you block, dodge, and gradually deplete their health bars. Yuck.
Tree Spirit with Ulcers
As you progress around “Elden Ring”, you’ll encounter a variety of Ulcerated Tree Spirits, and fighting them never gets any easier. As the game progresses, it appears to like stuffing you into tiny little rooms with one of these clumps of garbage, causing the camera to freak out and ruin any fun you might have had fought. Shields help to alleviate some of the irritation, but this eye-roll-inducing boss’s size and speed usually make for an unpleasant time.
The Black Blade, Maliketh
The fight against Maliketh, The Black Blade, is one of “Elden Ring’s” most cinematic and aesthetically beautiful fights. Despite being a fun fight, it sometimes feels like it belongs in a different game. This boss moves and moves and moves simply put, he’s playing Bloodborne and you’re playing Dark Souls.
The Godskin Noble appears a few times during the game, and he’s usually regarded as an annoying foe who most players would like to avoid at all costs. This makes coming across the Godskin Duo (Godskin Noble and Godskin Apostle) in Crumbling Faram Azula a particularly frustrating experience. These two vicious jerks make for a genuinely dreadful fight that is better saved for co-op. Even so, it’s just… ugh.
Radahn, the Starscourge
The boss fight against Starscourge Radahn is a painfully unfun encounter against yet another tremendously large adversary that moves much too much, hits way too hard, and has odd attack patterns. Many fans of the genre have dubbed him “the worst conceived boss in Souls history,” and the evidence is in the pudding. You can cheese this guy however you want. For being a cheap and vile opponent, he deserves nothing less.
Malenia, Miquella’s Blade
Malenia, Blade of Miquella is what happens when From Software creates extremely epic combat and tragically over-tunes it to the point of exhaustion. Malenia heals you whenever she hits you, her four-tier slice attack is one of the most difficult to avoid in the Soulslike genre’s history, and she demands nearly two full health bars to defeat. She’s so cruel and merciless that she’s often regarded as From Software’s most difficult boss. But how can we know it’s “hard” and not just “nonsense”?