Hidetaka Miyazaki, the game director of From Software’s recently launched “Elden Ring”, has chimed in on the debate over the game’s difficulty. Miyazaki expressed regret to individuals who are afraid to play From Software’s games owing to their difficulty in an interview with The New Yorker, but insisted that the company has no plans to change anything because the sensation of triumphing over adversity is the studio’s “character.”
“I apologize to anyone who thinks my games are just too difficult to conquer,” Miyazaki remarked. “All I want is for as many players as possible to feel the satisfaction of triumphing over adversity.”
He said, ” “We are continually striving to improve, but with our games, it is the difficulty that gives the experience significance. As a result, it’s not something we’re prepared to give up right now. It’s a part of who we are.”
You die a lot in “Elden Ring“ and other From Software games. Miyazaki also addressed this topic, noting that the team tried to construct “Elden Ring” in such a way that the experience of death and rebirth is pleasurable, unlike in real life, when you die and the lights go out forever.
“When I’m playing these games, I think to myself, This is how I’d like to die—in a way that’s humorous or engaging, or that gives me a narrative to tell,” he added. “We want the cycle of death and rebirth, of attempting and succeeding, to be pleasurable. Death is a terrible event in life. It may be something else in a game.”
The complete interview can be seen here at The New Yorker, and it sheds a lot more light on “Elden Ring” and Miyazaki himself.
“Elden Ring’s” review-in-progress for GameSpot gave the game a rare 10/10. ““Elden Ring” takes the shards of what has come before and forges them into something that will go down in history as one of the all-time greats: a triumph in design and creativity, and an open-world game that distinguishes itself as much for what it doesn’t do as for what it does,” said reviewer Tamoor Hussain.