In a new gameplay video, “Elden Ring’s” magnificent fantasy world seems like an enormous claymation film with its visuals and textures dialed down.
“Elden Ring” gameplay has been stripped of its high-resolution visuals in a new video, displaying the game’s potato mode, which looks like an epic fantasy claymation film. “Elden Ring” has already shattered multiple sales records and has become one of Twitch’s most popular games, despite the fact that it has only been live for a little more than a week. The game rewards players for exploring without divulging too much information, resulting in a sense of success not seen in many modern video games. “Elden Ring“ received a flawless score from Screen Rant, although the game has had several performance troubles.
“Elden Ring” is a massive open-world game developed by the same team as Dark Souls that was published on both previous and current generation platforms. Frame-rate stutters and particular performance difficulties have been reported in the PC version of the game, which have also been reported in the console versions. Patches are presently being developed by FromSoftware to enhance the game’s overall performance. Some gamers have discovered that the easiest way to play “Elden Ring” at 60 frames per second is to use the PS5’s backwards compatibility mode to play the PS4 version of the game. However, a few gamers have discovered an unusual approach to improve the game’s performance.
“Elden Ring‘s“ Potato Mode is demonstrated in a new video posted to the GameSpot Trailers Youtube channel, which strips away many of the open-world game’s graphics and outstanding lighting elements. The video below depicts a big section of “Elden Ring’s” initial region, a mini-boss dungeon, and even the game’s finger maiden, all at the worst possible graphical quality. Players will be able to play “Elden Ring” on their PCs at a smooth 60 frames per second if they can find out how to reproduce such settings, but at the sacrifice of their maiden’s hair and practically all of the game’s famed aesthetic elements.
Without tinkering with portions of the game’s coding and eliminating several of the game’s graphics, players won’t be able to reproduce “Elden Ring’s” potato mode. In the future, some mods will make the work much easier, but decreasing the quality of FromSoftware games is nothing new. A gifted programmer recently developed a playable PlayStation 1 demake of FromSoftware’s Bloodborne, while another rebuilt one of “Elden Ring’s” gorgeous trailers as a PlayStation 1 game. Both projects, as well as “Elden Ring’s” potato mode, demonstrate that FromSoftware’s world design can dazzle no matter how many polygons are involved.
While playing newer games, some gamers enjoy finding flaws with fuzzy textures and tiny framerate drops. Before the days of ray tracing and high refresh rates, players found methods to have fun with low-polygon-count video game environments, comparable to the aesthetics shown in “Elden Ring’s” potato mode. Players are continuously impressed by stunning views and gleaming textures as computational power advances. However, even in this restricted condition, “Elden Ring’s” gameplay and world design appear to be enjoyable to explore.