Surprisingly, the Elden Ring network test performed well on a base PS4 console
A new Elden Ring PS4 performance clip shows how the game runs on the latest-gen PlayStation console.
YouTuber Lance McDonald shared footage of the Elden Ring Network test on a basic PS4 console. The YouTuber explained that it makes sense to test the FromSoftware game on a PS4 console, rather than a PS5 and Xbox Series. This is because the PS4 is still the most used console in homes.
McDonald’s immediately begins the video by praising their experience with Elden Ring Network. Then, McDonald’s begins to discuss the detail that was found when players stepped into Limbrave. “The game engine’s combination of scale, density and detail is unlike anything else.”
McDonald’s explains that Elden Ring is fluid in terms of gameplay. It can be used for slow-paced stealth or full frontal assaults. This makes combat enjoyable regardless of what hardware specifications are driving it. He says, “Throughout my time playing there wasn’t a moment when I felt that I would be better able to deal with a challenge. If I had been playing in a higher power system, I was not.”
McDonald’s did have an issue with the framerate cap in their Elden Ring Network test. This apparently had “bad frame pacing.” The network test is stable at 30fps most of the time, but it can drop to 30fps occasionally if there’s an explosion or demanding sequence.
However, the good news is that Elden Ring’s network test uses frame synchronization. This is similar to Bloodborne and Dark Souls 3 and Sekiro. So if you are familiar with these titles on PS4, Elden Ring shouldn’t be a problem. McDonald’s concludes that anyone who considers the PlayStation 4 to be their most powerful console can enjoy a solid, enjoyable experience.
The full Elden Ring will be released on February 25, 2022, on PS5, PS4, Xbox Series X/S and Xbox One.