“Elden Ring’s” director has hinted that the adjustments made by From Software to his lore may surprise author George R. R. Martin.
According to recent statements from Hidetaka Miyazaki, famous fantasy novelist and mind behind “Elden Ring‘s” narrative George R.R. Martin may be in for a surprise once the game arrives. Despite the fact that other fantasy writers don’t think Martin is a suitable fit for Elden Ring, Martin was engaged by FromSoftware years ago to create the universe for this future open-world adventure.
When it comes to level design, FromSoftware games are recognized for being incredibly punishing, experimental in their presentation, and engrossing. Demon’s Souls and Dark Souls, on the other hand, take classic fantasy elements like dragons, knights, and warlocks and twist them into dark, frightening versions of themselves in their storytelling and worldbuilding. Bloodborne, the spiritual successor to the Souls games, is set in a lonely, Lovecraftian gothic metropolis where the inhabitants are enslaved by an unknown cosmic entity. Sekiro: Shadows Die Twice, the most current FromSoftware game, immerses players in a version of feudal Japan that appears uncomplicated at first but gradually devolves into arcane mysticism and eldritch terror. With the release of “Elden Ring” on the horizon, fans of these games are curious as to how the prestigious Japanese studio will convey Martin’s story and character work.
It turns out that bringing George R.R. Martin’s universe to life in video game form will be more difficult than some people, including Martin himself, had anticipated. Hidetaka Miyazaki, president, and director of “Elden Ring” at FromSoftware, said in an interview with Game Informer that the production team took Martin’s characters and transformed them into darker, wilder versions of themselves. “When [Martin] penned them, he was actually envisioning something a little bit more human, a little bit more classic human drama and fantasy characters,” Miyazaki continued, implying that Martin could be surprised at how different his original characters turned out.
Most fans of FromSoftware’s prior work will be unsurprised by this; the studio has never adopted a traditional approach to worldbuilding or story delivery, at least since the release of Demon’s Souls. While Martin places a greater emphasis on creating relatable, multifaceted characters than Miyazaki and the rest of FromSoftware’s authors, he has made waves by defying genre assumptions, suggesting that the various storytelling styles may have more in common than meets the eye.
Little will be known about “Elden Ring” until gamers get their hands on it at the end of February, as is the case with so many FromSoftware releases. The game is shaping up to be one of the most anticipated releases of 2022, and Martin’s involvement in the world-building process has undoubtedly boosted the anticipation for the title. It’s still unclear how “Elden Ring’s” plot will unfold, but with writers as inventive as Miyazaki and Martin, there’s a high chance it’ll be memorable.