The first of two forthcoming “Battlefield 2042” patches is set to release on November 25. Battlefield 2042 Update #2 is much smaller than Update #3, which is due out in early December, but it does include some much-needed urgent vehicle nerfs as well as global weapon accuracy increases.
Aside from those two categories, “Battlefield 2042” gamers may expect to see some of the game’s smaller issues addressed. A fault that prevented players from respawning after being knocked out has been rectified, as has a problem that sent players back to the menu after waiting for a Battlefield Portal match. The entire list of changes in Update #2 of “Battlefield 2042“ can be seen below.
Patch notes for Battlefield 2042 Update #2
- Except for shotguns, bullet spread has been reduced on all weapons. As a result, gameplay should be more accurate.
- Vertical recoil on the PP-29 has been increased to ensure that the weapon does not overperform when used outside of its intended battle range.
- Fixed an issue where players who died near impediments like walls or water were unable to be revived.
- Players who were locked in a downed state and unable to respawn have been fixed. We’ve also added a hidden timer that will activate after 30 seconds of being in a downed state, forcing a redeploy if necessary.
MD540 Nightbird Mounted 20mm Cannons – We’re limiting the radius at which bullets cause damage on impact, as well as the amount of splash damage they cause.
- Reduced the size of the Blast Radius from 3 to 2
- Inner Blast Radius damage has been reduced from 1.5 to 0.75.
We are reducing overall damage and the range at which rounds perform complete damage while increasing the overall bullet spread on the KA-520 Super Hokum – 30mm Cannon (side mount).
- Blast Radius was reduced from 2 to 1.6.
- Blast Damage has been reduced from 20 to 14 points.
- Bullet damage is reduced from 18 to 15 before Damage Fall Off begins.
- Damage Fall Off distance has been reduced from 200 to 180 meters.
- Bullet damage has been reduced from 8 to 6 at the maximum Fall Off distance.
- Bullet range and spread have been increased.
We are limiting the radius at which rounds deal damage upon impact and decreasing their splash damage on the AH-64GX Apache Warchief and KA-520 Super Hokum – 30mm Cannon.
- Blast Damage has been reduced from 20 to 18 points.
- Damage Fall Off has been increased for adversaries further away from the bullet impact center.
The Minigun’s total damage has been lowered for all Land Vehicles, and bullet damage reduction has begun sooner.
- Bullet damage is reduced from 18 to 13 before Damage Fall Off begins.
- Falling Damage is Reduced From 60 to 40 meters away
- Bullet damage has been reduced to 6 at the maximum Fall Off distance.
The LCAA Hovercraft’s equipped armor type has been changed, making it more vulnerable to certain weapon kinds.
UAV-1 – Battlefield Portal
- Within Battlefield Portal, the UAV-1 has been re-enabled.
- Health regeneration time and speed have been greatly sped up.
- Missile damage against vehicles and infantry has been increased.
- The drone may now kill foes on the road.
Breakthrough matches will now terminate when the last sector has been captured appropriately.
Players queuing for a match in Battlefield Portal were directed back to the menu instead of joining the match when a slot became available, which was fixed.
Game stability has been improved in general to prevent rare instances of game crashing.
While patches for some of “Battlefield 2042’s” flaws are on the road, some players may not be satisfied. “Battlefield 2042” is presently receiving “generally unfavorable” reviews, with many users citing glitches and a lack of legacy features as reasons. Despite the negative reviews, the game continues to be popular, with DICE claiming that it now has “millions of players” and is surpassing Battlefield 5.