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Breakthrough Changes in “Battlefield 2042” Update To Help Improve Balance

DICE has made some major modifications to “Battlefield 2042’s” Breakthrough mode, which had been experiencing some gameplay imbalance.

DICE acknowledged in a forum post that the attacking team was frequently given too many reinforcements for the last sector, which is an issue. The studio claims that this is “neither balanced, nail-biting, nor fair for the opposing team.”

As a result, the assaulting team’s ticket values in Breakthrough have been adjusted. The goal of the improvements, according to DICE, is to “help level out the odds and offer a more exciting experience throughout the match, especially in the final sectors.”

The attacking team receives more tickets at the start of each battle in the 128-player version, but fewer as each sector is eliminated. That is the overall guideline; however, the particular ticket numbers differ depending on the map.

“We’ll keep an eye on these improvements to make sure they’re delivering healthier rounds, and we’ll let you know if we need to make any further tweaks,” DICE stated.

Season 1 of Battlefield 2042 has been postponed by DICE due to a desire to strengthen the core game before introducing new content. “Battlefield 2042” also failed to reach Electronic Arts’ sales targets, according to the company’s management. Despite the fact that the firm did not provide a sales target for the game, management said that troubles with COVID and several design choices that did not resonate with fans were to blame.

Despite this, EA stated that it is committed to growing and enhancing “Battlefield 2042” and turning it around, much like DICE did with Star Wars: Battlefront II following a bumpy start. DICE has been said to be considering making at least some of “Battlefield 2042” free to help re-energize the community, but no official statements have been made.

“Battlefield 2042” was the sixth best-selling game in the United States in 2021, despite its flaws.

Battlefield 2042 Breakthrough Changes

Breakaway

128 Players

  • Initial Tickets: 650 (up from 600)
  • Tickets Rewarded per Sector: 200 (down from 300)

64 Players

  • Initial Tickets: 300 (down from 400)
  • Tickets Rewarded per Sector: 75 (down from 150)

Discarded

128 Players

  • Initial Tickets: 750 (up from 600)
  • Tickets Rewarded per Sector: 200 (down from 300)

64 Players

  • Initial Tickets: 350 (down from 400)
  • Tickets Rewarded per Sector: 100 (down from 150)

Hourglass

128 Players

  • Initial Tickets: 700 (up from 600)
  • Tickets Rewarded per Sector: 225 (down from 300)

64 Players

  • Initial Tickets: 300 (down from 400)
  • Tickets Rewarded per Sector: 75 (down from 150)

Kaleidoscope

128 Players

  • Initial Tickets: 600 (No Change)
  • Tickets Rewarded per Sector:300 (No Change)

64 Players

  • Initial Tickets: 300 (down from 400)
  • Tickets Rewarded per Sector: 75 (down from 150)

Manifest

128 Players

  • Initial Tickets: 700 (up from 600)
  • Tickets Rewarded per Sector: 275 (down from 300)

64 Players

  • Initial Tickets: 400 (No change)
  • Tickets Rewarded per Sector: 75 (down from 150)

Orbital

128 Players

  • Initial Tickets: 700 (up from 600)
  • Tickets Rewarded per Sector: 150 (down from 300)

64 Players

  • Initial Tickets: 300 (down from 400)
  • Tickets Rewarded per Sector: 75 (down from 150)

Renewal

128 Players

  • Initial Tickets: 650 (up from 600)
  • Tickets Rewarded per Sector: 150 (down from 300)

64 Players

  • Initial Tickets: 400 (No change)
  • Tickets Rewarded per Sector: 75 (down from 150)

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